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💀 BOSS DAMAGE SYSTEM 💀

Quick Description​

The Boss Damage System tracks and ranks player damage against bosses, displaying HP bars and rewarding top contributors. Highly configurable, it supports rewards for individuals, parties, and guilds.


How it works​

  • HP bar appears for configured bosses when players are nearby
  • System ranks players by damage dealt during the fight
  • Rewards can be given for last hit, top damage, best party, or best guild
  • Announcements for top damage and last hit
  • Up to 3 bosses tracked simultaneously (TopCount)

Main settings & commands​

  • Enable/disable: Config.Switch = true/false
  • Top ranking count: Config.TopCount = 3
  • Boss configuration: Config.Monsters[MonsterID][1] = { ... }
  • Rewards: WCoin, items, etc. (see config)

Quick config (BossDamageSystemConfig.lua)​

Config = {
Switch = true, -- Enable/disable system
TopCount = 3, -- Number of top players shown
Monsters = {
[275] = {
[1] = {
Map = -1, -- Any map
PartyDamage = true, -- Party ranking
GuildDamage = true, -- Guild ranking
AnnounceKiller = true, -- Announce killer
AnnounceMode = 1, -- 0 = Last Hit, 1 = Top Damage
RewardConfigs = {
LastHiReward = {WCoinC = 100},
TopDamageReward = {
[1] = {WCoinC = 1000},
[2] = {WCoinC = 500},
[3] = {WCoinC = 200},
},
PartyReward = {
[1] = {WCoinC = 700},
[2] = {WCoinC = 500},
},
GuildReward = {
[128] = {WCoinC = 500},
[0] = {WCoinC = 50},
},
},
},
},
},
}

See BossDamageSystemConfig.lua for all parameters and detailed examples.