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CustomMonster

Exemple


//Index MapNumber MaxLife DamageMin DamageMax Defense AttackRate DefenseRate ExperienceRate KillMessage InfoMessage RewardIndex1 GoblinP RewardIndex2 Wcoin MonsterName MapName
839 128 100 100 100 100 100 100 100 70016 100000 0 1000 0 0 //(Elite) Great Bahamut of Abyss Atlans Abyss 1
end
  • Index: Monster number.

  • MapNumber: Monster current map, -1 if any.

  • MaxLife: Monster life modifier. EX: (100) default, (200) double, (50) half.

  • DamageMin: Monster minimum damage modifier. EX: (100) default, (200) double, (50) half.

  • DamageMax: Monster maximum damage modifier. EX: (100) default, (200) double, (50) half.

  • Defense: Monster defense modifier. EX: (100) default, (200) double, (50) half.

  • AttackRate: Monster attack success rate modifier. EX: (100) default, (200) double, (50) half.

  • DefenseRate: Monster defense success rate modifier. EX: (100) default, (200) double, (50) half.

  • ExperienceRate: Monster experience given modifier. EX: (100) default, (200) double, (50) half.

  • KillMessage: Message index from "Message.txt". This message is sent to all players after the monster is killed. -1 if none.

  • InfoMessage: Message index from "Message.txt". This message is sent to the monster killer after the monster is killed. Have "RewardValue1" and "RewardValue2" as parameters. -1 if none.

  • RewardIndex1: Index of the first reward given to the player.

    • -1 = None.
    • 0 = Procedure.
    • 1 = WCoinC.
    • 2 = WCoinP.
    • 3 = Goblin Point.
    • 4 = Ruud.
  • RewardIndex2: Index of the second reward given to the player.

    • -1 = None.
    • 0 = Procedure.
    • 1 = WCoinC.
    • 2 = WCoinP.
    • 3 = Goblin Point.
    • 4 = Ruud.