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EventEntryLevel

Exemple:

0 // Devil Square
//Level MinLevel MaxLevel DW DK FE MG DL SU RF GL RW SL GC KM LM IK AL
0 50 399 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 400 799 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 800 899 ....
end

1 // Blood Castle
//Level MinLevel MaxLevel DW DK FE MG DL SU RF GL RW SL GC KM LM IK AL
0 50 399 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 400 799 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 800 899 ....
end

2 // Chaos Castle
//Level MinLevel MaxLevel DW DK FE MG DL SU RF GL RW SL GC KM LM IK AL
0 50 399 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 400 799 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 800 899 ....
end

3 // Doppleganger
//Level MinLevel MaxLevel DW DK FE MG DL SU RF GL RW SL GC KM LM IK AL
0 180 399 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 400 799 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 800 899 ....
end

4
//Level MinLevel MaxLevel DW DK FE MG DL SU RF GL RW SL GC KM LM IK AL
0 50 399 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 400 799 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 800 899 ....
end

Section 0~3:

  • Level: Floor of the event that the player will access.
  • MinLevel: Minimum level to enter the floor event.
  • MaxLevel: Maximum level to enter the floor event.
  • DW~RF:
    • 0 = Not allowed
    • 1 = Allowed
    • 2 = Second question
    • 3 = Third question
    • 4 = Fourth question
    • 5 = Fifth question