EventEntryLevel
Exemple:
0 // Devil Square
//Level MinLevel MaxLevel DW DK FE MG DL SU RF GL RW SL GC KM LM IK AL
0 50 399 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 400 799 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 800 899 ....
end
1 // Blood Castle
//Level MinLevel MaxLevel DW DK FE MG DL SU RF GL RW SL GC KM LM IK AL
0 50 399 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 400 799 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 800 899 ....
end
2 // Chaos Castle
//Level MinLevel MaxLevel DW DK FE MG DL SU RF GL RW SL GC KM LM IK AL
0 50 399 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 400 799 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 800 899 ....
end
3 // Doppleganger
//Level MinLevel MaxLevel DW DK FE MG DL SU RF GL RW SL GC KM LM IK AL
0 180 399 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 400 799 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 800 899 ....
end
4
//Level MinLevel MaxLevel DW DK FE MG DL SU RF GL RW SL GC KM LM IK AL
0 50 399 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 400 799 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
2 800 899 ....
end
Section 0~3:
- Level: Floor of the event that the player will access.
- MinLevel: Minimum level to enter the floor event.
- MaxLevel: Maximum level to enter the floor event.
- DW~RF:
- 0 = Not allowed
- 1 = Allowed
- 2 = Second question
- 3 = Third question
- 4 = Fourth question
- 5 = Fifth question