MuCastleData
Exemple:
0
//Cycle
7
end
1
//State StartDay StartHour StartMinute Comment
1 0 0 0 //Guild Register
2 1 23 59 //Idle
3 2 0 0 //Lord Sign Register
4 3 0 0 //Idle
5 4 12 0 //Event Notify
6 4 19 0 //Event Ready
7 6 20 0 //Event Start
8 6 22 0 //Event End
9 7 0 0 //Cycle End
end
2
//Monster Index Side DBSave DFLevel RGLevel MaxLife MapSX MapSY MapTX MapTY MapDir
283 1 1 1 0 0 400000 94 227 * * 1
283 2 1 1 0 0 400000 94 182 * * 1
283 3 1 1 0 0 400000 82 130 * * 1
283 4 1 1 0 0 400000 107 130 * * 1
277 1 1 1 0 0 500000 93 204 * * 1
277 2 1 1 0 0 500000 81 161 * * 1
277 3 1 1 0 0 500000 107 161 * * 1
277 4 1 1 0 0 500000 67 114 * * 1
277 5 1 1 0 0 500000 93 114 * * 1
277 6 1 1 0 0 500000 119 114 * * 1
288 1 0 1 0 0 800000 75 130 * * 1
288 2 0 1 0 0 800000 88 130 * * 1
288 3 0 1 0 0 800000 99 130 * * 1
288 4 0 1 0 0 800000 114 130 * * 1
288 5 0 1 0 0 800000 94 151 * * 1
288 6 0 1 0 0 800000 88 182 * * 1
288 7 0 1 0 0 800000 100 182 * * 1
288 8 0 1 0 0 800000 94 221 * * 1
288 9 0 1 0 0 800000 94 233 * * 1
215 1 0 1 0 0 10000 94 242 * * 1
222 1 0 1 0 0 10000 80 188 * * 1
222 2 0 1 0 0 10000 105 188 * * 1
221 1 0 2 0 0 10000 63 19 * * 5
221 2 0 2 0 0 10000 119 19 * * 5
end
3
//DFUpgradeValue DFUpgradeCount DFUpgradeMoney
1 2 3000000
2 3 3000000
3 4 3000000
end
4
//DFUpgradeValue DFUpgradeCount DFUpgradeMoney
1 3 3000000
2 5 3000000
3 7 3000000
end
5
//HPUpgradeValue HPUpgradeCount HPUpgradeMoney
2500000 2 1000000
3500000 3 1000000
5200000 4 1000000
end
6
//HPUpgradeValue HPUpgradeCount HPUpgradeMoney
2200000 3 1000000
3400000 5 1000000
5000000 7 1000000
end
7
//RGUpgradeValue RGUpgradeCount RGUpgradeMoney
1 3 5000000
2 5 5000000
3 7 5000000
end
8
//DFLevel1 DFLevel2 DFLevel3 DefLevel4
100 180 300 520
end
9
//DFLevel1 DFLevel2 DFLevel3 DefLevel4
80 180 340 550
end
Section 0: Cycle
- Cycle: The length of the event cycle. The default value is 7, which means that the event occurs every 7 days.
Section 1: State
- State: Event status. The states are:
- 1: Guild Register
- 2: Idle
- 3: Lord Sign Register
- 4: Idle
- 5: Event Notify
- 6: Event Ready
- 7: Event Start
- 8: Event End
- 9: Cycle End
- StartDay: the day the specific state starts.
- StartHour: the time the specific state starts.
- StartMinute: the minute the specific state starts.
Section 2: Monster
- Monster:
- Index:
- Side:
- DBSave:
- DFLevel:
- RGLevel:
- MaxLife:
- MapSX:
- MapSY:
- MapTX:
- MapTY:
- MapDir:
- MapDir:
Section 3:
- DFUpgradeValue:
- DFUpgradeCount:
- DFUpgradeMoney:
Section 4:
- DFUpgradeValue:
- DFUpgradeCount:
- DFUpgradeMoney:
Section 5:
- HPUpgradeValue:
- HPUpgradeCount:
- HPUpgradeMoney:
Section 6:
- HPUpgradeValue:
- HPUpgradeCount:
- HPUpgradeMoney:
Section 7:
- RGUpgradeValue:
- RGUpgradeCount:
- RGUpgradeMoney:
Section 8:
- DFLevel1:
- DFLevel2:
- DFLevel3:
- DefLevel4:
Section 9:
- DFLevel1:
- DFLevel2:
- DFLevel3:
- DefLevel4: