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MuCastleData

Exemple:

0
//Cycle
7
end

1
//State StartDay StartHour StartMinute Comment
1 0 0 0 //Guild Register
2 1 23 59 //Idle
3 2 0 0 //Lord Sign Register
4 3 0 0 //Idle
5 4 12 0 //Event Notify
6 4 19 0 //Event Ready
7 6 20 0 //Event Start
8 6 22 0 //Event End
9 7 0 0 //Cycle End
end

2
//Monster Index Side DBSave DFLevel RGLevel MaxLife MapSX MapSY MapTX MapTY MapDir
283 1 1 1 0 0 400000 94 227 * * 1
283 2 1 1 0 0 400000 94 182 * * 1
283 3 1 1 0 0 400000 82 130 * * 1
283 4 1 1 0 0 400000 107 130 * * 1
277 1 1 1 0 0 500000 93 204 * * 1
277 2 1 1 0 0 500000 81 161 * * 1
277 3 1 1 0 0 500000 107 161 * * 1
277 4 1 1 0 0 500000 67 114 * * 1
277 5 1 1 0 0 500000 93 114 * * 1
277 6 1 1 0 0 500000 119 114 * * 1
288 1 0 1 0 0 800000 75 130 * * 1
288 2 0 1 0 0 800000 88 130 * * 1
288 3 0 1 0 0 800000 99 130 * * 1
288 4 0 1 0 0 800000 114 130 * * 1
288 5 0 1 0 0 800000 94 151 * * 1
288 6 0 1 0 0 800000 88 182 * * 1
288 7 0 1 0 0 800000 100 182 * * 1
288 8 0 1 0 0 800000 94 221 * * 1
288 9 0 1 0 0 800000 94 233 * * 1
215 1 0 1 0 0 10000 94 242 * * 1
222 1 0 1 0 0 10000 80 188 * * 1
222 2 0 1 0 0 10000 105 188 * * 1
221 1 0 2 0 0 10000 63 19 * * 5
221 2 0 2 0 0 10000 119 19 * * 5
end

3
//DFUpgradeValue DFUpgradeCount DFUpgradeMoney
1 2 3000000
2 3 3000000
3 4 3000000
end

4
//DFUpgradeValue DFUpgradeCount DFUpgradeMoney
1 3 3000000
2 5 3000000
3 7 3000000
end

5
//HPUpgradeValue HPUpgradeCount HPUpgradeMoney
2500000 2 1000000
3500000 3 1000000
5200000 4 1000000
end

6
//HPUpgradeValue HPUpgradeCount HPUpgradeMoney
2200000 3 1000000
3400000 5 1000000
5000000 7 1000000
end

7
//RGUpgradeValue RGUpgradeCount RGUpgradeMoney
1 3 5000000
2 5 5000000
3 7 5000000
end

8
//DFLevel1 DFLevel2 DFLevel3 DefLevel4
100 180 300 520
end

9
//DFLevel1 DFLevel2 DFLevel3 DefLevel4
80 180 340 550
end

Section 0: Cycle

  • Cycle: The length of the event cycle. The default value is 7, which means that the event occurs every 7 days.

Section 1: State

  • State: Event status. The states are:
    • 1: Guild Register
    • 2: Idle
    • 3: Lord Sign Register
    • 4: Idle
    • 5: Event Notify
    • 6: Event Ready
    • 7: Event Start
    • 8: Event End
    • 9: Cycle End
  • StartDay: the day the specific state starts.
  • StartHour: the time the specific state starts.
  • StartMinute: the minute the specific state starts.

Section 2: Monster

  • Monster:
  • Index:
  • Side:
  • DBSave:
  • DFLevel:
  • RGLevel:
  • MaxLife:
  • MapSX:
  • MapSY:
  • MapTX:
  • MapTY:
  • MapDir:
  • MapDir:

Section 3:

  • DFUpgradeValue:
  • DFUpgradeCount:
  • DFUpgradeMoney:

Section 4:

  • DFUpgradeValue:
  • DFUpgradeCount:
  • DFUpgradeMoney:

Section 5:

  • HPUpgradeValue:
  • HPUpgradeCount:
  • HPUpgradeMoney:

Section 6:

  • HPUpgradeValue:
  • HPUpgradeCount:
  • HPUpgradeMoney:

Section 7:

  • RGUpgradeValue:
  • RGUpgradeCount:
  • RGUpgradeMoney:

Section 8:

  • DFLevel1:
  • DFLevel2:
  • DFLevel3:
  • DefLevel4:

Section 9:

  • DFLevel1:
  • DFLevel2:
  • DFLevel3:
  • DefLevel4: