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Example ItemBag

Exemple:

0
//Index DropRate
0 10000
end

1
//Index Section SectionRate MoneyAmount OptionValue
0 2 4000 -1 0
0 3 6000 -1 0
end


//-----------------------------------------------------------------------------------------------
//----------------------------------- Description Config -------------------------------------
//-----------------------------------------------------------------------------------------------
// @ = Index in Item/ItemOptionRate.txt.
// # = Fixed Option.
// - or ~ = Random value between X and Y (X~Y or X-Y)


2 //EXEMPLE CONFIG
//Index Level Grade Option0 Option1 Option2 Option3 Option4 Option5 Option6 Duration Comment
04:26 0 0 13-15 1 1 @15 #36 * #254,254,255,255,255,255 86400 //Devil Crossbow
end


//-----------------------------------------------------------------------------------------------
//----------------------------------- Description Section 2 -------------------------------------
//-----------------------------------------------------------------------------------------------
// Index = Devil Crossbow
// Level = Item Level Disable (-1 or * or 0 = none).
// Grade = Durability Disable (-1 or * or 0 = none).
// Option0 = Item Level +13~15.
// Option1 = Item Skill Enabled.
// Option2 = Item Luck Enabled.
// Option3 = Item Jewel of Life Level, @15 = Section 3, Index 15 in Item/ItemOptionRate.txt.
// Option4 = Item Excellet Options, #36 = 32+4 (Max HP + Reflect)
// Option5 = Item Set Disable (-1 or * or 0 = none).
// Option6 = Item Socket #255 = Disable, #254 = Open Slot, 2x Slots Open. (#Number = Fixed Option.)
// Duration = Item Duration "86400" One day in duration.


3 //EXEMPLE CONFIG
//Index Level Grade Option0 Option1 Option2 Option3 Option4 Option5 Option6 Duration Comment
04:26 * * @15 * * 2-4 2-4 * @15 * //Devil Crossbow
end

//-----------------------------------------------------------------------------------------------
//----------------------------------- Description Section 3 -------------------------------------
//-----------------------------------------------------------------------------------------------
// Index = Devil Crossbow
// Level = Item Level Disable (-1 or * or 0 = none).
// Grade = Durability Disable (-1 or * or 0 = none).
// Option0 = Item Level +13~15.
// Option1 = Item Skill Disable.
// Option2 = Item Luck Disable.
// Option3 = Item Jewel of Life Level, +8~16 Random.
// Option4 = Item Excellet Options, 2~4 Options Random.
// Option5 = Item Set Disable (-1 or * or 0 = none).
// Option6 = Item Socket @15 = Section 5, Index 15 in Item/ItemOptionRate.txt.
// Duration = Item Duration Disable.

Section 0: Item drop count.

  • Index: Item drop identification number.
  • DropRate: Item drop rate, x/10000.

Section 1: Item drop main configuration.

  • Index: Item drop identification number.
  • Section: Item drop related file section, -1 zen or ruud drop.
  • SectionRate: Proportional rate to use the chosen section.
  • MoneyAmount: Amount of zen/ruud dropped. If Gremory Case option is set, define the reward type.
    • 1 = Chaos Castle.
    • 2 = Blood Castle.
    • 3 = Illusion Temple.
    • 4 = Double Goer.
    • 13 = Devil Square.
    • 14 = Arca Battle.
    • 100 = Game Master reward.

Extra: You can use the syntax: X~Y to select a random amount between X and Y.

  • OptionValue: Option value.

    • 0 = None.
    • 1 = Fireworks.
    • 2 = Consider party members when checking class requeriment.
    • 4 = Drop all items from section.
    • 8 = Set item drop.
    • 16 = Send item to account Gremory Case.
    • 32 = Send item to character Gremory Case.
  1. DW~AL: (0) drop for Dark Wizard ~ Alchemist disabled, (1) enabled.

Section 2: Item configuration.

  • Index: Item index.
  • Level: Item Level Disable (-1 or * or 0 = none).
  • Grade: Durability Disable (-1 or * or 0 = none).
  • Option0: Item level, use @index to get from file "ItemOptionRate.txt" section 0, -1 if none. Range accepted: X-Y.
  • Option1: Item skill, use @index to get from file "ItemOptionRate.txt" section 1, -1 if none. Range accepted: X-Y.
  • Option2: Item luck, use @index to get from file "ItemOptionRate.txt" section 2, -1 if none. Range accepted: X-Y.
  • Option3: Item JoL option, use @index to get from file "ItemOptionRate.txt" section 3, -1 if none. Range accepted: X-Y.
  • Option4: Item excellent, use @index to get from file "ItemOptionRate.txt" section 4, -1 if none. Range accepted: X-Y.
  • Option5: Item ancient, use @index to get from file "ItemOptionRate.txt" section 5, -1 if none. Range accepted: X-Y.
  • Option6: Item socket, use @index to get from file "ItemOptionRate.txt" section 6, -1 if none. Range accepted: X-Y.
  • Duration: Item duration time, in seconds, (0) for permanent item.