Example ItemBag
Exemple:
0
//Index DropRate
0 10000
end
1
//Index Section SectionRate MoneyAmount OptionValue
0 2 4000 -1 0
0 3 6000 -1 0
end
//-----------------------------------------------------------------------------------------------
//----------------------------------- Description Config -------------------------------------
//-----------------------------------------------------------------------------------------------
// @ = Index in Item/ItemOptionRate.txt.
// # = Fixed Option.
// - or ~ = Random value between X and Y (X~Y or X-Y)
2 //EXEMPLE CONFIG
//Index Level Grade Option0 Option1 Option2 Option3 Option4 Option5 Option6 Duration Comment
04:26 0 0 13-15 1 1 @15 #36 * #254,254,255,255,255,255 86400 //Devil Crossbow
end
//-----------------------------------------------------------------------------------------------
//----------------------------------- Description Section 2 -------------------------------------
//-----------------------------------------------------------------------------------------------
// Index = Devil Crossbow
// Level = Item Level Disable (-1 or * or 0 = none).
// Grade = Durability Disable (-1 or * or 0 = none).
// Option0 = Item Level +13~15.
// Option1 = Item Skill Enabled.
// Option2 = Item Luck Enabled.
// Option3 = Item Jewel of Life Level, @15 = Section 3, Index 15 in Item/ItemOptionRate.txt.
// Option4 = Item Excellet Options, #36 = 32+4 (Max HP + Reflect)
// Option5 = Item Set Disable (-1 or * or 0 = none).
// Option6 = Item Socket #255 = Disable, #254 = Open Slot, 2x Slots Open. (#Number = Fixed Option.)
// Duration = Item Duration "86400" One day in duration.
3 //EXEMPLE CONFIG
//Index Level Grade Option0 Option1 Option2 Option3 Option4 Option5 Option6 Duration Comment
04:26 * * @15 * * 2-4 2-4 * @15 * //Devil Crossbow
end
//-----------------------------------------------------------------------------------------------
//----------------------------------- Description Section 3 -------------------------------------
//-----------------------------------------------------------------------------------------------
// Index = Devil Crossbow
// Level = Item Level Disable (-1 or * or 0 = none).
// Grade = Durability Disable (-1 or * or 0 = none).
// Option0 = Item Level +13~15.
// Option1 = Item Skill Disable.
// Option2 = Item Luck Disable.
// Option3 = Item Jewel of Life Level, +8~16 Random.
// Option4 = Item Excellet Options, 2~4 Options Random.
// Option5 = Item Set Disable (-1 or * or 0 = none).
// Option6 = Item Socket @15 = Section 5, Index 15 in Item/ItemOptionRate.txt.
// Duration = Item Duration Disable.
Section 0: Item drop count.
- Index: Item drop identification number.
- DropRate: Item drop rate, x/10000.
Section 1: Item drop main configuration.
- Index: Item drop identification number.
- Section: Item drop related file section, -1 zen or ruud drop.
- SectionRate: Proportional rate to use the chosen section.
- MoneyAmount: Amount of zen/ruud dropped. If Gremory Case option is set, define the reward type.
- 1 = Chaos Castle.
- 2 = Blood Castle.
- 3 = Illusion Temple.
- 4 = Double Goer.
- 13 = Devil Square.
- 14 = Arca Battle.
- 100 = Game Master reward.
Extra: You can use the syntax: X~Y to select a random amount between X and Y.
-
OptionValue: Option value.
- 0 = None.
- 1 = Fireworks.
- 2 = Consider party members when checking class requeriment.
- 4 = Drop all items from section.
- 8 = Set item drop.
- 16 = Send item to account Gremory Case.
- 32 = Send item to character Gremory Case.
- DW~AL: (0) drop for Dark Wizard ~ Alchemist disabled, (1) enabled.
Section 2: Item configuration.
- Index: Item index.
- Level: Item Level Disable (-1 or * or 0 = none).
- Grade: Durability Disable (-1 or * or 0 = none).
- Option0: Item level, use @index to get from file "ItemOptionRate.txt" section 0, -1 if none. Range accepted: X-Y.
- Option1: Item skill, use @index to get from file "ItemOptionRate.txt" section 1, -1 if none. Range accepted: X-Y.
- Option2: Item luck, use @index to get from file "ItemOptionRate.txt" section 2, -1 if none. Range accepted: X-Y.
- Option3: Item JoL option, use @index to get from file "ItemOptionRate.txt" section 3, -1 if none. Range accepted: X-Y.
- Option4: Item excellent, use @index to get from file "ItemOptionRate.txt" section 4, -1 if none. Range accepted: X-Y.
- Option5: Item ancient, use @index to get from file "ItemOptionRate.txt" section 5, -1 if none. Range accepted: X-Y.
- Option6: Item socket, use @index to get from file "ItemOptionRate.txt" section 6, -1 if none. Range accepted: X-Y.
- Duration: Item duration time, in seconds, (0) for permanent item.