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ItemOption

Exemple:

//Index   OptionIndex   OptionValue   ItemMinIndex   ItemMaxIndex   ItemOption1   ItemOption2   ItemOption3   ItemNewOption   Comment
0 0 0 0000 2559 1 * * * //General Weapon
end
  • Index: Option slot number.

    • 0 = Option1 (Skill)
    • 1 = Option2 (Luck)
    • 2 = Option3 (Jewel of Life)
    • 3 = NewOption1 (Excellent 1)
    • 4 = NewOption2 (Excellent 2)
    • 5 = NewOption3 (Excellent 4)
    • 6 = NewOption4 (Excellent 8)
    • 7 = NewOption5 (Excellent 16)
    • 8 = NewOption6 (Excellent 32)
    • 9 = Common1
    • 10 = Common2
    • 11 = Common3
    • 12 = Common4
    • 13 = Common5
  • OptionIndex: Option index.

    • Add Physi Damage = 80
    • Add Magic Damage = 81
    • Add Defense Success Rate = 82
    • Add Defense = 83
    • Add Critical Damage Rate = 84
    • Add HP Recovery Rate = 85
    • Add Money Amount Drop Rate = 86
    • Mul Defense Success Rate = 87
    • Add Damage Reflect = 88
    • Add Damage Reduction = 89
    • Mul MP = 90
    • Mul HP = 91
    • Add Excellent Damage Rate = 92
    • Add Physi Damage By Level = 93
    • Mul Physi Damage = 94
    • Add Magic Damage By Level = 95
    • Mul Magic Damage = 96
    • Add Speed = 97
    • Add Hunt HP = 98
    • Add Hunt MP = 99
    • Add Wing HP = 100
    • Add Wing MP = 101
    • Add Ignore Defense Rate = 102
    • Add BP = 103
    • Mul BP = 104
    • Add Wing Leadership = 105
    • Add Fenrir1 = 106
    • Add Fenrir2 = 107
    • Add Fenrir3 = 108
    • Add Full Damage Reflect Rate = 109
    • Add Defensive Full HP Restore Rate = 110
    • Add Defensive Full MP Restore Rate = 111
    • Add Dinorant = 112
    • Add Curse Damage = 113
    • Add Curse Damage By Level = 114
    • Mul Curse Damage = 115
    • Add Double Damage Rate = 116
    • Add Experience = 117
    • Add Experience Combo = 118
    • Add HP = 119
    • Add MP = 120
    • Add HP By Level = 121
    • Add MP By Level = 122
    • Add Damage = 123
    • Add Damage By Level = 124
    • Mul Damage = 125
    • Add Defense By Level = 126
    • Mul Defense = 127
  • OptionValue: Option value.

  • ItemMinIndex: Minimum item index required.

  • ItemMaxIndex: Maximum item index required.

  • ItemOption1: Item option1(skill) required, -1 if any.

  • ItemOption2: Item option2(luck) required, -1 if any.

  • ItemOption3: Item option3(JoL option) required, -1 if any.

  • ItemNewOption: Item NewOption(excellent) required, -1 if any.