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ExperienceTable

Exemple:

//MinLevel   MaxLevel   MinMasterLevel   MaxMasterLevel   MinReset   MaxReset   MinMasterReset   MaxMasterReset   ExperienceRate
end
  • MinLevel: Player minimum level required, -1 if any.
  • MaxLevel: Player maximum level required, -1 if any.
  • MinMasterLevel: Player minimum master level required, -1 if any.
  • MaxMasterLevel: Player maximum master level required, -1 if any.
  • MinReset: Player minimum reset required, -1 if any.
  • MaxReset: Player maximum reset required, -1 if any.
  • MinMasterReset: Player minimum master reset required, -1 if any.
  • MaxMasterReset: Player maximum master reset required, -1 if any.
  • ExperienceRate: Experience rate applied if all the line conditions are met. EX: (100) default, (200) double, (50) half.