ExperienceTable
Exemple:
//MinLevel MaxLevel MinMasterLevel MaxMasterLevel MinReset MaxReset MinMasterReset MaxMasterReset ExperienceRate
end
- MinLevel: Player minimum level required, -1 if any.
- MaxLevel: Player maximum level required, -1 if any.
- MinMasterLevel: Player minimum master level required, -1 if any.
- MaxMasterLevel: Player maximum master level required, -1 if any.
- MinReset: Player minimum reset required, -1 if any.
- MaxReset: Player maximum reset required, -1 if any.
- MinMasterReset: Player minimum master reset required, -1 if any.
- MaxMasterReset: Player maximum master reset required, -1 if any.
- ExperienceRate: Experience rate applied if all the line conditions are met. EX: (100) default, (200) double, (50) half.