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ResetBonus

Exemple

//MinReset   MaxReset   MinMasterReset   MaxMasterReset   BonusIndex   BonusValue
1 * * * 1 1
1 * * * 2 10
1 * * * 3 10
1 * * * 4 10
1 * * * 5 10
1 * * * 6 5
1 * * * 7 5
1 * * * 8 1
1 * * * 9 1
1 * * * 10 1
1 * * * 11 100
1 * * * 12 100
1 * * * 13 50
1 * * * 14 50
1 * * * 15 10
1 * * * 16 10
1 * * * 17 10
1 * * * 18 1000
1 * * * 19 1000
1 * * * 20 500
1 * * * 21 500
1 * * * 22 500
1 * * * 23 5000
end

ResetBonus Configuration

DESCRIPTION: Add bonus effects to the player if the requirements are met. More than one bonus can be applied, just create another line with the same requirements

  • MinReset: Player minimum reset required, -1 if any.
  • MaxReset: Player maximum reset required, -1 if any.
  • MinMasterReset: Player minimum master reset required, -1 if any.
  • MaxMasterReset: Player maximum master reset required, -1 if any.
  • BonusIndex: Bonus effect effect.
  • BonusValue: Bonus effect value.

BONUS INDEX S6

IndexEffect Type
1Defense (%)
2Max HP (%)
3Max MP (%)
4Max BP (%)
5Max SD (%)
6Damage Reflect (%)
7Damage Reduction (%)
8Critical Damage (+)
9Excellent Damage (+)
10Critical Damage Rate (%)
11Excellent Damage Rate (%)
12Ignore Defense Rate (%)
13Double Damage Rate (%)
14Triple Damage Rate (%)
15Damage (+)
16Max HP (+)
17Max MP (+)
18Max BP (+)
19Max SD (+)

BONUS INDEX S20

IndexEffect Type
1Defense (%)
2Max HP (%)
3Max MP (%)
4Max BP (%)
5Max SD (%)
6Damage Reflect (%)
7Damage Reduction (%)
8Damage Decrease (+)
9Elemental Damage (%)
10Elemental Defense (%)
11Critical Damage (+)
12Excellent Damage (+)
13Critical Damage Rate (%)
14Excellent Damage Rate (%)
15Ignore Defense Rate (%)
16Double Damage Rate (%)
17Triple Damage Rate (%)
18Damage (+)
19Defense (+)
20Max HP (+)
21Max MP (+)
22Max BP (+)
23Max SD (+)