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common

Customer Settings

  • CustomerLicenseId -> License number.

Server Settings

  • ServerName -> GameServer room name.
  • ServerCode -> GameServer room code.
  • ServerType -> GameServer room type (0=Common/1=Siege/2=Market/3=Arca).
  • ServerLang -> GameServer room default language (0=Eng/1=Por/2=Spn).
  • ServerLock -> Minimum premium value to acess the server.
  • ServerTick -> GameServer refresh rate, higher the number higher cpu usage, but more accurate timers (Min 1, Max 25).
  • ServerPort -> GameServer initialization port.
  • ServerVersion -> Client version.
  • ServerSerial -> Client serial.
  • ServerMaxUserNumber -> Maximum users on GameServer.

Connection Settings

  • DataServerAddress -> DataServer connection IP address.
  • DataServerPort -> DataServer connection port.
  • JoinServerAddress -> JoinServer connection IP address.
  • JoinServerPort -> JoinServer connection port.
  • ConnectServerAddress -> ConnectServer connection IP address.
  • ConnectServerPort -> ConnectServer connection port.

Log Settings

  • WriteConnectLog -> Connection system log (0=Off/1=On).
  • WriteCommandLog -> Command log (0=Off/1=On).
  • WriteHackLog -> Hack info log (0=Off/1=On).
  • WriteChatLog -> User chat log (0=Off/1=On).
  • WriteItemLog -> Item move log (0=Off/1=On).
  • WriteShopLog -> Shop log (0=Off/1=On).
  • WriteTradeLog -> Trade log (0=Off/1=On).
  • WriteCashShopLog -> CashShop log (0=Off/1=On).
  • WriteChaosMixLog -> ChaosMix log (0=Off/1=On).
  • WriteScriptLog -> Script system log (0=Off/1=On).

Hack Settings

  • CheckAutoPotionHack -> Potion usage check system (0=Off/1=On).
  • CheckAutoPotionHackTolerance -> Cooldown time between potion use (Miliseconds).
  • CheckAutoComboHack -> Combo usage check system (0=Off/1=On).
  • CheckAutoComboHackTolerance -> Cooldown time between combo use (Miliseconds).

Common Settings

  • MaxItemOption -> Maximum uses of Jewel of Life on items.
  • MaxIpConnection -> Max number of connections with the same IP.
  • PersonalCodeCheck -> Personal Code check (0=Off/1=On).
  • EntryNoticeSwitch -> Character game entry message (0=Off/1=On).
  • TeleportAttackCheck -> Can attack while teleporting (0=Yes/1=No).
  • EffectOverwriteMode -> Effect overwrite mode (0=Stronger Effect/1=Newer Effect).
  • ChaosMixPlusItemAnnounce -> Global annunce when +15 item is made (0=Off/1=On).
  • SetItemAcceptHarmonySwitch -> Set item supports Jewel of Harmony (0=Off/1=On).

Monster Settings

  • MonsterMaxLifeRate -> Monster base life percentage.
  • MonsterDefenseRate -> Monster base defense percentage.
  • MonsterDefenseSuccessRateRate -> Monster base defense success rate percentage.
  • MonsterPhysiDamageRate -> Monster base physical damage percentage.
  • MonsterAttackSuccessRateRate -> Monster base attack success rate percentage.
  • MonsterHealthBarSwitch = ...

Experience Settings

  • AddExperienceRate_AL0 -> Base experience multiplier (Free).
  • AddExperienceRate_AL1 -> Base experience multiplier (Vip1).
  • AddExperienceRate_AL2 -> Base experience multiplier (Vip2).
  • AddExperienceRate_AL3 -> Base experience multiplier (Vip3).
  • AddMasterExperienceRate_AL0 -> Base master experience multiplier (Free).
  • AddMasterExperienceRate_AL1 -> Base master experience multiplier (Vip1).
  • AddMasterExperienceRate_AL2 -> Base master experience multiplier (Vip2).
  • AddMasterExperienceRate_AL3 -> Base master experience multiplier (Vip3).
  • MinMasterExperienceMonsterLevel_AL0 -> Min monster level to give master experience (Free).
  • MinMasterExperienceMonsterLevel_AL1 -> Min monster level to give master experience (Vip1).
  • MinMasterExperienceMonsterLevel_AL2 -> Min monster level to give master experience (Vip2).
  • MinMasterExperienceMonsterLevel_AL3 -> Min monster level to give master experience (Vip3).
  • AddEventExperienceRate_AL0 -> Base event reward experience multiplier (Free).
  • AddEventExperienceRate_AL1 -> Base event reward experience multiplier (Vip1).
  • AddEventExperienceRate_AL2 -> Base event reward experience multiplier (Vip2).
  • AddEventExperienceRate_AL3 -> Base event reward experience multiplier (Vip3).
  • AddQuestExperienceRate_AL0 -> Base quest reward experience multiplier (Free).
  • AddQuestExperienceRate_AL1 -> Base quest reward experience multiplier (Vip1).
  • AddQuestExperienceRate_AL2 -> Base quest reward experience multiplier (Vip2).
  • AddQuestExperienceRate_AL3 -> Base quest reward experience multiplier (Vip3).

Item Drop Settings

  • ItemDropTime -> Time to items dissapear on the ground.
  • ItemDropRate_AL0 -> Chance to drop items from monsters (Free).
  • ItemDropRate_AL1 -> Chance to drop items from monsters (Vip1).
  • ItemDropRate_AL2 -> Chance to drop items from monsters (Vip2).
  • ItemDropRate_AL3 -> Chance to drop items from monsters (Vip3).

Money Drop Settings

  • MoneyDropTime -> Time to zen dissapear on the ground.
  • MoneyAmountDropRate_AL0 -> Zen percentage that will drop from monsters (0=Disable zen drop) (Free).
  • MoneyAmountDropRate_AL1 -> Zen percentage that will drop from monsters (0=Disable zen drop) (Vip1).
  • MoneyAmountDropRate_AL2 -> Zen percentage that will drop from monsters (0=Disable zen drop) (Vip2).
  • MoneyAmountDropRate_AL3 -> Zen percentage that will drop from monsters (0=Disable zen drop) (Vip3).

Level Up Settings

  • MaxLevel -> Max character level (Can't be higher than 400).
  • MaxLevelUp -> Max number of levels that can be get at once.
  • MaxLevelUpEvent -> Max number of levels that can be get at once with event experience.
  • MaxLevelUpQuest -> Max number of levels that can be get at once with quest experience.
  • MaxStatPoint_AL0 -> Max allowed stat point (Free).
  • MaxStatPoint_AL1 -> Max allowed stat point (Vip1).
  • MaxStatPoint_AL2 -> Max allowed stat point (Vip2).
  • MaxStatPoint_AL3 -> Max allowed stat point (Vip3).
  • DWLevelUpPoint -> Points get by Dark Wizard each level.
  • DKLevelUpPoint -> Points get by Dark Knight each level.
  • FELevelUpPoint -> Points get by Fairy Elf each level.
  • MGLevelUpPoint -> Points get by Magic Gladiator each level.
  • DLLevelUpPoint -> Points get by Dark Lord each level.
  • SULevelUpPoint -> Points get by Summoner each level.
  • RFLevelUpPoint -> Points get by Rage Fighter each level.
  • ExtraStatPoint -> Bonus points get each level after doing Marlon quest.

Create Character Settings

  • CharacterCreateSwitch -> Character creation state (0=Off/1=On).
  • MGCreateType -> Magic Gladiator creation mode (0=Level/1=Card).
  • DLCreateType -> Dark Lord creation mode (0=Level/1=Card).
  • SUCreateType -> Summoner creation mode (0=Level/1=Card).
  • RFCreateType -> Rage Fighter creation mode (0=Level/1=Card).
  • MGCreateLevel_AL0 -> Min level required to create Magic Gladiator (Free).
  • MGCreateLevel_AL1 -> Min level required to create Magic Gladiator (Vip1).
  • MGCreateLevel_AL2 -> Min level required to create Magic Gladiator (Vip2).
  • MGCreateLevel_AL3 -> Min level required to create Magic Gladiator (Vip3).
  • DLCreateLevel_AL0 -> Min level required to create Dark Lord (Free).
  • DLCreateLevel_AL1 -> Min level required to create Dark Lord (Vip1).
  • DLCreateLevel_AL2 -> Min level required to create Dark Lord (Vip2).
  • DLCreateLevel_AL3 -> Min level required to create Dark Lord (Vip3).
  • SUCreateLevel_AL0 -> Min level required to create Summoner (Free).
  • SUCreateLevel_AL1 -> Min level required to create Summoner (Vip1).
  • SUCreateLevel_AL2 -> Min level required to create Summoner (Vip2).
  • SUCreateLevel_AL3 -> Min level required to create Summoner (Vip3).
  • RFCreateLevel_AL0 -> Min level required to create Rage Fighter (Free).
  • RFCreateLevel_AL1 -> Min level required to create Rage Fighter (Vip1).
  • RFCreateLevel_AL2 -> Min level required to create Rage Fighter (Vip2).
  • RFCreateLevel_AL3 -> Min level required to create Rage Fighter (Vip3).

Delete Character Settings

  • CharacterDeleteSwitch -> Character delete state (0=Off/1=On).
  • CharacterDeleteMaxLevel -> Max level to delete a character (0=Any).
  • CharacterDeleteMaxReset -> Max reset to delete a character (0=Any).
  • CharacterDeleteMaxMasterReset = ...

PK Settings

  • NonPK -> Room PvP State (0=On/1=Off).
  • PKLimitFree -> Remove PKs limitations (0=No/1=Yes).
  • PKLimitShop -> Blocks PKs opening shops (0=No/1=Yes).
  • PKLimitMove -> Blocks PKs move (0=No/1=Yes).
  • PKLimitMoveSummon -> Blocks PKs being summoned (0=No/1=Yes).
  • PKLimitEventEntry -> Blocks PKs entering events (0=No/1=Yes).
  • PKDownPlusTimePoint -> Amount of PK points gained per second.
  • PKDownPlusKillPoint -> Divisor of the amount of PK points gained after monster kill (MonsterLevel/config).
  • PKDownRequirePoint1 -> Amount of points required to lower PK level at stage 1.
  • PKDownRequirePoint2 -> Amount of points required to lower PK level at stage 2.
  • PKDownRequirePoint3 -> Amount of points required to lower PK level at stage 3.
  • PKDownRequirePoint4 -> Amount of points required to lower PK level above stage 3.

Self Defense Settings

  • SelfDefenseTim =
  • SelfDefenseMode_AL =
  • SelfDefenseMode_AL =
  • SelfDefenseMode_AL =
  • SelfDefenseMode_AL =

Guild Settings

  • GuildCreateSwitch -> Guild create state (0=Off/1=On).
  • GuildDeleteSwitch -> Guild delete state (0=Off/1=On).
  • GuildCreateMinLevel -> Minimum level required to create guild.
  • GuildInsertMaxUser1 -> Max guild member.
  • GuildInsertMaxUser2 -> Max guild member (Dark Lord GuildMaster).
  • GuildAllianceMinUser -> Min guild member required to create an alliance.
  • GuildAllianceMaxCount -> Max number of guild on an alliance.
  • GuildOwnerDestroyLimit -> CastleSiege owner guild delete state (0=Off/1=On).

Party Settings

  • PartyExperienceRange -> Party level range without penalty.
  • PartyGeneralExperience1 -> Percentage of experience get on 1 user(s) party without different class.
  • PartyGeneralExperience2 -> Percentage of experience get on 2 user(s) party without different class.
  • PartyGeneralExperience3 -> Percentage of experience get on 3 user(s) party without different class.
  • PartyGeneralExperience4 -> Percentage of experience get on 4 user(s) party without different class.
  • PartyGeneralExperience5 -> Percentage of experience get on 5 user(s) party without different class.
  • PartySpecialExperience1 -> Percentage of experience get on 1 user(s) party with different class.
  • PartySpecialExperience2 -> Percentage of experience get on 2 user(s) party with different class.
  • PartySpecialExperience3 -> Percentage of experience get on 3 user(s) party with different class.
  • PartySpecialExperience4 -> Percentage of experience get on 4 user(s) party with different class.
  • PartySpecialExperience5 -> Percentage of experience get on 5 user(s) party with different class.

Reconnect Settings

  • ReconnectTime -> Maximum time to player reconnection, in seconds.
  • ReconnectOfflineTime -> Maximum time to offline player reconnection, in seconds.

Trade Item Block Settings

  • TradeItemBlock -> Trade item block system state (0=Off/1=On).
  • TradeItemBlockExc -> Block excellent items on trade (0=No/1=Yes).
  • TradeItemBlockSet -> Block set items on trade (0=No/1=Yes).
  • TradeItemBlock380 -> Block 380 items on trade (0=No/1=Yes).
  • TradeItemBlockHarmony -> Block harmony items on trade (0=No/1=Yes).
  • TradeItemBlockSockets -> Block sockets items on trade (0=No/1=Yes).
  • TradeItemBlockSell -> Trade blocked items cannot be sold (0=No/1=Yes).

Elf Buffer Settings

  • ElfBufferMaxLevel_AL0 -> Max level to get the buff (Free).
  • ElfBufferMaxLevel_AL1 -> Max level to get the buff (Vip1).
  • ElfBufferMaxLevel_AL2 -> Max level to get the buff (Vip2).
  • ElfBufferMaxLevel_AL3 -> Max level to get the buff (Vip3).
  • ElfBufferMaxReset_AL0 -> Max reset to get the buff (Free).
  • ElfBufferMaxReset_AL1 -> Max reset to get the buff (Vip1).
  • ElfBufferMaxReset_AL2 -> Max reset to get the buff (Vip2).
  • ElfBufferMaxReset_AL3 -> Max reset to get the buff (Vip3).
  • ElfBufferDamageFormula -> Buff damage increase.
  • ElfBufferDefenseFormula -> Buff defense increase.

Master Skill Tree Settings

  • MasterSkillTree -> Master Skill Tree system state (0=Off/1=On).
  • MasterSkillTreePoint -> Master points get each level.
  • MasterSkillTreeMaxLevel -> Max master level.

Cash Shop Settings

  • CashShopSwitch -> CashShop system state (0=Off/1=On).
  • CashShopWCGiftEnable -> CashShop WCoinC gift (0=Off/1=On).
  • CashShopWPGiftEnable -> CashShop WCoinP gift (0=Off/1=On).
  • CashShopGPGiftEnable -> CashShop Goblin Point gift (0=Off/1=On).
  • CashShopExpireEnable -> Period item expire (0=Off/1=On).
  • CashShopScriptVersion1 -> CashShop script version.
  • CashShopScriptVersion2 -> CashShop script version.
  • CashShopScriptVersion3 -> CashShop script version.
  • CashShopBannerVersion1 -> CashShop banner version.
  • CashShopBannerVersion2 -> CashShop banner version.
  • CashShopBannerVersion3 -> CashShop banner version.
  • CashShopGoblinPointDelay -> Time online required to get Goblin Points (Minutes).
  • CashShopGoblinPointValue_AL0 -> Amount of Goblin Points get (Free).
  • CashShopGoblinPointValue_AL1 -> Amount of Goblin Points get (Vip1).
  • CashShopGoblinPointValue_AL2 -> Amount of Goblin Points get (Vip2).
  • CashShopGoblinPointValue_AL3 -> Amount of Goblin Points get (Vip3).

Gens System Settings

  • GensSystemSwitch -> Gens system state (0=Off/1=On).
  • GensSystemGuildLock -> Allow players from different gens to guild (0=Yes/1=No).
  • GensSystemPartyLock -> Allow players from different gens to party (0=Yes/1=No).
  • GensSystemInsertMinLevel -> Min level to join gens.
  • GensSystemInsertLeftTime -> Min time player needs to join another gens after leaving one (Minutes).
  • GensSystemContributionFloodTime -> Time duration a killed gens member wont give points to the same killer (Seconds).
  • GensSystemVictimContributionDecrease -> Average points lost on dying.
  • GensSystemKillerContributionIncrease -> Average points won on killing.
  • GensSystemVictimMinContributionDecrease -> Min points lost on dying.
  • GensSystemVictimMaxContributionDecrease -> Max points lost on dying.
  • GensSystemKillerMinContributionIncrease -> Min points won on killing.
  • GensSystemKillerMaxContributionIncrease -> Max points won on killing.
  • GensSystemStartRewardDay -> Reward period start day.
  • GensSystemFinalRewardDay -> Reward period final day.

Helper Settings

  • HelperSwitch -> Helper system state (0=Off/1=On).
  • HelperActiveLevel -> Min level to use helper.
  • HelperActiveDelay -> Time between helper payment (Minutes).
  • HelperActiveMoney1 -> Money taken each payment on stage 1.
  • HelperActiveMoney2 -> Money taken each payment on stage 2.
  • HelperActiveMoney3 -> Money taken each payment on stage 3.
  • HelperActiveMoney4 -> Money taken each payment on stage 4.
  • HelperActiveMoney5 -> Money taken each payment on stage 5.